A prototype aiming to emulate and build upon the random weather system seen in The Legend of Zelda: Breath of the wild (2017).
The prototype features randomly determined lightning strikes that are hazardous to the player if they were to be positioned close upon its impact with the ground.
The player may however enter a state in which they can catch the lightning strike, upon which they gain it as a projectile charge and may freely shoot it via a default third-person, over the shoulder aim.
Scripted the gameplay systems, such as the random lightning strikes, lightning catch, and the lightning shot mechanics.
Scripted and made the aiming UI.
Created the aim, shoot and catch animations with Unreals animation tools.